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Gamers-- in the library?! : the why, what, and how of videogame tournaments for all ages
    Neiburger, Eli.
Publisher: American Library Association,
Pub date: 2007.
Pages: ix, 178 p. :
ISBN: 9780838909447
Copy info: No copies currently available. Place Hold (Estimated wait is 21 days) .
1 copy total in all locations. 
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Call number Copies Material Location
GV1469.3 .N45 2007 1 Book Checked Out
Summary
"Step boldly into a new arena of library programming with lifetime gamer and technology manager of the Ann Arbor District Library, Eli Neiburger. As a leading expert on producing videogame tournaments and events, Neiburger explains why videogame programming holds huge potential for libraries. Follow these practical and proven guidelines to get answers to all your questions - from convincing the skeptics to getting audience feedback through your blog."--BOOK JACKET. Distributed by Syndetic Solutions, Inc.
Library Journal Review
If your library programming is turning off male patrons, why not stage a videogame tournament to lure them back? Neiburger, library technology manager at the Ann Arbor District Library (AADL), MI, and a lifelong gamer, started gaming programs at AADL in 2004. His guide makes the case for games in the library, advises on choosing software and hardware, and instructs on how to plan/run tournaments. Wilda W. Williams Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. From: Reed Elsevier Inc. Copyright Reed Business Information
Booklist Review
This witty and irreverent manual is a complete guide to setting up video-gaming tournaments in public libraries. The author, technology manager at the Ann Arbor District Library (Michigan), shares practical, field-tested advice on every aspect of this crowd-pleasing lure for kids, tweens, and teens: promotion, hardware and software, rules and regulations, scoring, prizes, snacks, feedback, and follow-up activities. Of equal importance are his impassioned defense of why video games belong in public libraries and his belief that public libraries must change if they're going to remain relevant for the next generation. This should be mandatory reading for youth services and young adult librarians who want to enhance programming and reach larger audiences. Administrators and planning boards would also do well to heed Neiburger's observations about our future patrons. McBroom, Kathleen. From: Syndetics Solutions, Inc. Distributed by Syndetic Solutions, Inc.

Childrens Literature Comprehensive Database Review Visit new URL: http://www.loc.gov/catdir/toc/ecip0713/2007010512.html

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ISBN: 9780838909447 (pbk. : alk. paper)
ISBN: 0838909442 (pbk. : alk. paper)
LC call number: GV1469.3 .N45 2007
Personal author: Neiburger, Eli.
Title: Gamers-- in the library?! : the why, what, and how of videogame tournaments for all ages / Eli Neiburger.
Publication info: Chicago : American Library Association, 2007.
Physical description: ix, 178 p. : ill. ; 23 cm.
Bibliography note: Includes bibliographical references (p. 167-169) and index.
Contents: This is a library, not an arcade, and other entirely artificial distinctions -- Gaming world, and how it can be appropriately appropriated into the library world -- Software, hardware, and other ware -- Planning your events, or, getting geeky with it -- How to promote your events, or, infecting the growth medium -- Setting it up, or, more about cables than you ever wanted to know -- Running a tournament, or why the thirty-third player always shows up right after you make the bracket -- Now what? or, how to leverage the interesting smell you've discovered -- Links, resources, and even a book or two.
Subject: Video games.
Subject: Computer games.
Subject: Libraries and teenagers--United States.
Electronic access: Table of contents only http://www.loc.gov/catdir/toc/ecip0713/2007010512.html
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