Skip navigation
<html><b><a style='font-family: Arial; font-size: 18pt; text-decoration: none; font-weight: bold; color: #FFFFFF; letter-spacing: 0' href='http://www.pct.edu/library'>Madigan Library Catalog</a></b></html>
Madigan Library Catalog
Search Catalog Media Search E-Z Borrow Periodical Search Reserve Desk Research Journal Locator E-Reserves Ask A Question Databases
GO BACK NEW SEARCH VIEW OPTIONS Logout
Digital culture, play, and identity : a World of Warcraft reader
    Corneliussen, Hilde.
Publisher: MIT Press,
Pub date: c2008.
Pages: viii, 304 p. :
ISBN: 9780262033701
Copy info: 1 copy available in CIRC1.
1 copy total in all locations. 
Holdings Change Holdings Display
Call number Copies Material Location
GV1469.27 .D55 2008 1 Book Main Library - Circulating Collection - 1st Fl.
CHOICE Review
From: Syndetics Solutions, Inc. Distributed by Syndetic Solutions, Inc.

Full View From Catalog
ISBN: 9780262033701 (hardcover : alk. paper)
ISBN: 0262033704 (hardcover : alk. paper)
LC call number: GV1469.27 .D55 2008
Title: Digital culture, play, and identity : a World of Warcraft reader / edited by Hilde G. Corneliussen and Jill Walker Rettberg.
Publication info: Cambridge, MA : MIT Press, c2008.
Physical description: viii, 304 p. : ill. ; 24 cm.
Bibliography note: Includes bibliographical references and index.
Contents: Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Hilde Corneliussen and Jill Walker -- Corporate ideology in World of Warcraft / Scott Rettberg -- "Never such innocence again" : war and histories in World of Warcraft / Esther MacCallum-Stewart -- World of Warcraft as a playground for feminism / Hilde Corneliussen -- The familiar and the foreign : playing (post)colonialism in World of Warcraft world / Jessica Langer -- A hollow world : World of Warcaft as spatial practice / Espen Aarseth -- World creation and lore : World of Warcraft as rich text / Tanya Krzywinska -- What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup -- Quests in World of Warcraft : deferral and repetition play / Jill Walker -- Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause / T.L. Taylor -- Humans playing World of Warcraft, or, Deviant strategies? / Torill Elvira Mortensen -- Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity / Esther MacCallum-Stewart and Justin Parsler -- Character identification in World of Warcraft : the relationship between capacity and appearance / Ragnhild Tronstad -- Playing with names : gaming and naming in World of Warcraft / Charlotte Hagström.
Title subject: World of Warcraft.
Subject: Computer games--Social aspects.
Personal author: Corneliussen, Hilde.
Personal author: Rettberg, Jill Walker.
GO BACK NEW SEARCH VIEW OPTIONS Logout